Frequently Asked Questions
Orka Kabaddi League - Frequently Asked Questions
Find answers to the most common questions about Orka Kabaddi League. If you can't find what you're looking for, please contact us.
Raid Points: A raider entering the opponent’s half and successfully touching a defender — 1 point per valid touch.
Bonus Points: If there are 6 or more defenders on court, and the raider crosses the “bonus line” with correct stance — a bonus point is awarded.
Tackle (Defence) Points: If defenders successfully stop the raider (tackle), the defending team gets 1 point (even if multiple defenders are involved).
All-Out: If a raider’s team eliminates all defenders (i.e. all defenders are “out”), the raiding team gets 2 extra points, and the opponent team is revived to full strength.
A raider is declared out (i.e. “self-out” or “out”) if any of the following happen:
Impact Raid is an OKL‑exclusive feature. Each team gets one Impact Raid per half. In an Impact Raid:
This rule is designed to create high‑pressure, game-changing moments.
OKL uses a “Golden Clash” tie-breaker:
Challenges can be used to dispute: touch validity, boundary violations, bonus‑line disputes, and timing disputes.
If a challenge is unsuccessful, the team loses the challenge. If successful, they keep the challenge.
OKL aims to make kabaddi more fast‑paced and spectator friendly by introducing timed raids (30-second shot clock), revivals, impact raids, power‑plays — adding strategic depth beyond traditional format.
It balances competitive integrity & entertainment value, while retaining core kabaddi elements like raids, tackles, all-outs, team composition, and objective of scoring more points.